Texas City, as seen from Lake Louisiana

Texas City was one of the successor megacities to the United States of America and one of the two largest cities in North America. It's one of Mega-City One's oldest allies and the Great Road connects the two. The Texas City Territories - being whatever Texas City claims jurisdiction over - spread out across the former southern states in the Cursed Earth. Mutants can be citizens of the Territories - mainly in the Mutie Homelands - but have been banned from the city itself, with the exception of certain jobs. They were allowed to serve in the military as the Buffalo Soldier Mutant Irregulars.[1]

The Texas Badlands desert surrounded the city. The Angel Gang used to live there before their deaths. Covering the east of the city is Lake Louisiana.

Texas City is famously isolationist, rarely getting involved in crises outside its walls - even ones happening to allied and neighbouring cities.


Texas City was formed before the 2050s and in 2052, it was given extensive self-governing powers under the Autonomy Act.[2]

"Bad Bob" Booth had been the Governor of Texas City by 2052 and in 2060 he was elected to the Vice-Presidency and, after 2068's election fix, to the presidency. He was opposed to the Justice Departments and Texas City's Chief-Judge Marlon Hunnicut travelled to Mega-City One to discuss how to deal with him - unfortunately, a summit that took place on the eve of the Atomic War. Hunnicut found himself now running one of the few bastions of civilisation in North America.[3] It was one of the signatories to the Hiroshima Accord.[4]

In 2075, psychic mutants were being locked up in "the freak cages". The future Pa Angel fled the city for the Badlands after robbing the Southern Angel bank, a job set up by the corrupt Judge Hess. [5] At this time, Texas City was trading with Hondo.[6]

By 2083, relations broke down between Texas City and Mega-City One: the Texans felt they were not getting a fair deal and were being dominated by the north. In the 'interests of unity' and (probably more importantly) to secure the highly valuable resources controlled by Texas City, Mega-City One went to war. The conflict turned into a bloody stalemate and Texas City was allowed greater independence. [7] Luna-1 was built two years later, partly as a diplomatic gesture: all three Mega-Cities would have control over it.

After thirty two years of allowing mutant citizens, Texas City enacted the Mutant Resettlement Program (unofficially the "mutant clearances") in 2102. This moved them to "new homelands" across Lake Louisiana. Whatever the official reason was, a Texan Judge boasted to Judge Dredd that "Texas City will walk tall again without them uglies!" Mutants with permits could still work in "danger parks" where they were exploited for the purposes of entertainment.[8] Saul Cain, later the "Missionary Man", was notorious for his bloody overseeing of the clearances. Over the years, mutant ghettos would appear around the city's new walls: the Outer Wall Dependencies. Judges would sometimes disguise themselves and raid the ghettos for sport.[9]

Texas City and Mega-City Two stayed out of the Apocalypse War. They were aware that the Sov Block would come after them later but hoped to spend the time working on their own defences.

Mega-City One made a gift of five Judge clones to the city in 2106. (One would grow up to be Judge Rico and return to the city)

2114 Texax City

A large number of perps fled to Texas City to escape MC-1 justice and in 2114, Dredd was sent to collect dozens of them. The overbearing Deputy Chief Judge Honus refused him a warrant out of spite but Dredd exploited the local laws, capturing the fugitives as a 'debt recovery' officer. Honus ordered the Texan Judges to stop Dredd but they deliberately let him succeed.[10] Honus would later be deposed and arrested.

Judgement Day broke out in the same year. Zombies besieged Texas City but it was able to survive. The Chief Judge was horrified by the idea of nuking the five overrun cities.

In 2117, Clinton Box discovered a silo of three hundred nuclear warheads. He used them to blackmail Texas City into letting him form the United Mutant States of America in the Northern Radlands. In the end, Mega-City One had to stop the USM and disable their warheads.[11]

The corrupt Deputy Chief Judge Wotan was sworn in as Chief Judge in 2118 (and had Honus murdered). Two years later, he had the (mostly) independent city of New Orleans annexed and Saul Cain, previously its sheriff, turned into a fugitive after he got in the way.[12] This was a mistake on Wotan's part as Cain was able to breach the Hall of Justice, abduct Wotan, and murder him in 2120.

The Chief Judge attended the 2126 Global Justice Summit in Mega-City One. He was irritated to learn there were still Judda, as MC-1 had assured they'd all been destroyed, and later argued Hershey should capitulate to them. [13]

Total War's leaders were living just outside Texas City in 2126. When they tried to blackmail Mega-City One with nuclear bombs, Texas City Judges were sent in and executed two of the leaders. The Chief Judge at this point was a man called George.[14]

In 2138, the new Chief Judge Pamelina Oswin began to covertly arm and organise a mutant gang into the "Grindstone Cowboys" and turned them against Mega-City One's Cursed Earth food farms. [15] Once the city was weakened, and with its diplomatic ties with Brit-Cit damaged, it turned to Texas City for aid - Mega-City One capitulated to Texas' terms in exchange for thousands of new, 'retrained' Judges.[16] This was part of Oswin's grander plan to reunify the former United States under TC's direction (and Brit-Cit elements were colluding with her). While the Texan Judges did swiftly boost arrests by 6%, executions went up 9% and with a disproportionate number of them being mutants, whom the Texans shot outright; the northern city was then pressured to accept new immigration laws to keep more mutants out, with the promise of further changes to come, and accept Texas City's surplus population. Hershey realised too late that this was a quiet takeover [17] and Judge Rico learned too late that the Texans were running the Cowboys. [18] However Dredd, Rico, Dolman, Psi Judge Lewis, and TC Judge Knox form a plan to stop Oswin. The end result being the death of Oswin.[19] Hershey installs Psi Judge Lewis as Chief Judge of Texas City, silently putting TC under the control of Mega City One.[20]


  • Texas City patterns itself on Wild West imagery, with a giant statue of "Tex" looming over the city.
  • The citizens like showing off their toughness and independence at the "danger parks": "The City That Breeds Big Men", as their motto goes.[21] No license is needed for any type of firearm.
  • As with the Big Meg, there is a Citi-Def citizen defence militia.[22]

Judges and lawEdit


Texan Judge in 2102

Tee Cee Dee Cee

Deputy Chief Judge Honus and a Texan Judge in 2114

Texas City has one of the oldest Justice Departments in the world. The Mega-Special #1 described them as "a tough, fiercely independent Judge force (they have successfully fought off plans to rename their city Mega-City Three). Judges are trained to deal not only with problems among their own citizens, but also from the high concentration of mutants from the nearby Mutie Homelands."

In 2138, Judge Beeny remarked that Texas's laws were the closest to Mega-City One's out of all other cities.[23]

The Chief Judge, Deputy Chief Judge, and Justice Council operate out of the Lone Star Hall of Justice. Divisions include Outlands Division and Citizen Relations Unit.

Uniforms mostly resemble Mega-City One Judges but, as with the rest of the city, they've added cowboy iconography: Stetson hats with a 'sheriff badge' symbol instead of helmets and a belt icon of the five-star inset in an eagle (which is sometimes the Stetson icon as well). In 2075, Texan Judges were shown with MC-1's helmets but with a lone star icon in the forehead. The standard weapon is the Smith & Wesson Peacemaker. Judges have used bikes and cars in different strips. Badlands territory is also patrolled by Texas City Rangers.

Under Texas City law, cattle rustling in the Territories - and pretty much every crime in the territories - is punishable by hanging.[24]

As with Mega-City One, Texas City cadets are taken on hotdog runs in the Cursed Earth.[25]

Tex and Mex-CitEdit

Three Mexican Judges, Che, Chico, and Mex, appear in the Luna-1 stories with Texan uniforms - sometimes drawn with sombreros instead of stetson. As the strip established that only the former US cities were running Luna-1, the intention may have been that Texas City has Mexican-accented inhabitants and Judges.

Later strips would mention a Mex-Cit and the book Eclipse would retcon Che and Chico are as Mex-Cit Judges. This would mean Texas City had some form of judicial exchange programme with their Mexican counterparts.


  • Some sources have said it used to be called Mega-City Three - and it's both names in the 701 world map - but "Origins" retconned it to have been Texas City since the 2050s.
  • The "Civil War" between MC-1 and Texas City was part of a fan-submitted timeline that saw print in an annual. It has since been depicted on the prog 169 cover and briefly in the Dread Dominion book, and mentioned in "Monkey on my Back" in Megazine #204 - but Garth Ennis remains the only major Dredd writer to refer to it.


Cursed Earth

A map of Notable Regions in the Judge Dredd Universe.


  1. A Town Called Intolerance
  2. 2000 AD prog 1515
  3. Origins
  4. Judge Dredd: The Mega-Special #1: "Dredd's World"
  5. Megazine 356-7: "Angelic"
  6. Megazine 359: "Angelic part 4"
  7. 2000 AD Annual 1984 text feature
  8. 2000 AD #160-161: "The Judge Child"
  9. Missionary Man: Night Riders
  10. Texas City Sting!
  11. The Three Amigos
  12. Missionary Man: Mardi Gras
  13. Jihad by James Swallow
  14. Total War
  15. Megazine 373
  16. Megazine 371 and prog 1979
  17. The Lion's Den
  18. Megazine 373
  19. 2000 AD Prog 1990
  20. Megazine 374
  21. Judge Dredd: The Mega-Special #1: "Dredd's World"
  22. Mentioned in Megazine #279
  23. Megazine 371
  24. True Grit
  25. Tales of the Black Museum: Scouting for Bots

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